
Zipacna
- Level: 83-85
- Family: Golem
- Spawns between E-3 to K-3 on the Ve'Lugannon Palace: Main Map, approximately every 2-4 hours; can be underground as well. This NM moves constantly, making a circuit between E-4 to K-4 approximately every 5 minutes. If the door in the middle is closed, either the east or west side will be patrolled from H-3.
- Killable by: 7 characters level 74-75
Location:
Zip spawns in Ve'Lugannon Palace. The two entrances that lead to him are positions (I-5) and (G-6) on the Main Ru'Ann Gardens map. These two entrances are labeled below as (5) and (6). Once the party zones in, the Linkshell ranger will widescan. If Zip is on the other side of Ve'Lugannon map, the entire team will have to walk a short distance via Ru'Ann Gardens to the Byakko Island and zone back in (and vice versa). Careful of Detectors (kill them fast) and watch out for Enkidus (they agro by magic and sight)
How to Kill:
Minimum safe team is a party of players that know what they're doing, although he can be soloed, this takes too long. Pull Zip to the curvings stairs near the entrance and tanks hold hate on Zip, other jobs pound away at him. Rangers and mages stay a respectable distance, rangers take potshots, while controlling their hate. White mages use Cure 3 or 5 only. Black mages nuke occasionally, careful of hate. Bards give songs, refresh mages, and throw curagas.
Leaders will lot "Gem of North". Black mages will be required to cast escape to pop at Ru'Ann Gardens (H-10).
Drops:
- Gem of the North
- Oblation Abjuration
- Ushikirimaru
Ru'Aun Gardens Main Map
Ve'Lugannon Palace: Main Map